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How To Execute Zerg vs Terran: Basic Methodology



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By : jeffy zuckburgers    29 or more times read
Submitted 2011-01-18 08:58:56
Because it stands, Terran is at a definite disadvantage to Protoss. The standard Marines, Mauraders, and dropships are simply not enough to stand in opposition to the Protoss, Zealot, Sentry, and Stalker mixture. So in situation your tired of losing to Protoss utilizing the identical old Terran create, the following is a really effective method for Terran in opposition to Protoss. And, you can discover that Mauraders aren't used at all! This method implements a combination of Siege Tanks, Ghosts, and marines for anti-air. Of course you don't desire to limit oneself to just those units but they will probably be the major components of the army. Ghosts have turn into used progressively more in opposition to Protoss mainly because of their EMP capability to drain the shields of Protoss units, shifting the battle intensely in favor of Terran.

To begin You are going to begin away with the illusion of the common Terran develop. A provide depot at 9 supply, then straight in to a barracks at 11. A scouting probe will think that you're going to mass Marines and Mauraders. However you are gonna alter points up a lttle bit. At 13 provide throw down your primary refinery. Then upgrade for your orbital command at 15 supply. You're gonna desire to pump marines to ward off any zealot rush although you build. At 16 supply grab your second refinery. This approach requires quite a little of gas. Following you are going to wish to tech on a reactor for your barracks to double your Marine building. Now rather than constructing a second Barracks had been planning to move straight for the Factory. You can wish to pump a couple of Hellions when your Factory finishes. Following your factory immediately proceed in to a Starport. You might want a Tech Lab in your Factory for Siege Tanks. After your Starport finishes go ahead and tech to a Tech Lab likewise. Now I heavily propose getting a Raven the moment your Tech Lab finishes for any few factors. A single, you may would like to ward away any nosy Observers. Also your Raven will occur in very handy later.

Following this original create, Siege Tanks are planning to be your key priority. You ought to possess a decent army of Marines and Hellions to deflect any incoming attack. Commonly the subsequent shift would be to begin your first expansion. When Siege Tanks commence returning out you must have lots of base defense to defend your expansion. The following priority is your Ghosts. This can be a should. Their EMP's can change the momentum of a battle with Protoss in the hurry. A 2nd Factory is in purchase too to boost tank manufacturing.

Something else I would recommend with this tactic would be to assemble a few of Banshee's in order to harass at the same time as scout. After your opponent realizes that he cannot beat your ground game he's nearly particular to go air if he hasn't currently. In this situation you'll wish to maintain your marine production up likewise as construct a couple of Vikings. The last point you need is always to have a mass of Tanks and no defense in opposition to Void Rays or worse, Carriers.This tactic has proven to become very effective against the Protoss ground game. Don't be discouraged if it does not operate immediately. As with all things it will take practice. On the other hand should you devote the time it'll certainly pay away.

Anyways, good luck to all of you and I hope to determine you on BattleNet!

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