The Rift cleric has six diverting branches; they include the purge by fire purifier, the be good or suffer thy wrath inquisitor, the defensive healing sentinel, the shoulder to shoulder battle justicar, the body inducing shaman and the nearly inexhaustible healing warden. Each class specializes in an area of magic combination and can feature healing, debuffing and damage all in one. The justicar class for example thrives in combat because their magical abilities get better as often as they swing their weapons. Justicars can even heal automatically in tune to their swing. Shamans can attack, provide defensive buffs and provide supplementary heals. Purifiers harness internal fires to both heal and damage incoming opponents. Inquisitors combine death and life abilities, stripping opponents of power while they hammer away. Wardens are a slow and steady heal over time class that gets stronger as time allows. Sentinels use elite defensive magic to protect and heal its party. In short, clerics do not have to sit, wait and heal like many other RPG games.
Solo Play or Team Play
You need to know if you want to be a solo act or not. If you want to explore the world of Rift on your own, then it is best to make the Inquisitor or the Druid your main soul. As for the two off-souls that you need to have, you can choose the Warden, Purifier or Shaman. On the other hand if you want to play with other people, then you can just tweak the classes mentioned above to become a healer or a damager of a party.
Healer or Damager
Since clerics are known for healing other people, the best three classes for the role of main soul are the Purifier, Warden and Sentinel. Once combined with the other classes mentioned above, then you will become the perfect healing machine. If you want to become a damager, then you should choose from the classes that are not yet mentioned.
Ranged DPS or Melee DPS
If you want to become a cleric who deals a lot of damage, then you can choose between the ranged or melee DPS builds. For the ranged DPS, the Inquisitor should be your main soul and the Purifier and the Warden should be your two off-souls. For the melee DPS, the Druid should be your main soul and for your off souls, you should have the Shaman and Warden.
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The great thing about being a cleric is that you have so many choices. You can become a damager, a healer, a melee or ranged DPS dealer, a solo act or a part of a team or any combination thereof. It all relies on choosing the right build for the job. And for that tedious task, you have a step by step Rift mastery guide.