It is obvious that the limitations of size, technicalities and costing affect the design and development of mobile applications. Some of the prominent considerations for designing effective and efficient mobile applications are as follows.
•Mobile orientation:
The first thing that the mobile application developer should bring to mind is that he/she is developing the application for the smart phone and not the desk top PC or lap top. He/she understand the differences of hard ware and soft ware between the different types of devices. When the mobile application developer knows the difference he/she can concentrate on developing the application for the smart phone.
•User Orientation:
The user of the mobile application should be comfortable at using the application. For this the design developer should know the behavior of the prospective users. When the mobile application is easy to learn it takes less time for the user to start using it thoroughly. The application developer should know what the application user is more comfortable or likely to be more comfortable at. One of the most common tendencies among the iPhone users is that they are used to see the navigation bar at the lower part of the screen while the Android phone users are used to see the navigation bar at the top of the screen.
•Inquisitive:
Inquisitiveness is one of the most prevailing human tendencies. If a person is sure that he/she is not going to be harmed by some action, he/she is going to give in to that feeling of Inquisitiveness. When the buttons are provided for navigation it is better that a cue appears to show the user what action is going to take place. Most of the people are happy when they find out new ways to do something. Offer the application user with alternative ways to perform an action.
•Reflexes:
It is possible and many application users may have experienced that after tapping a button the desired action takes a longer time to happen. Some of the impatient users get irritated because they do not have patience and frantically press the button repeatedly. The designer should keep in mind the impatient application users and design the application in such a way that on tapping the button a quick reflexive action takes place that indicates that the process for executing the command is going on.
•Environment:
In case of desk top computers the application developers know that there is going to be an environment in which the application user is most probably sure to feel comfortable. On the other hand, in case of smart phones, the designer is not sure in what environment the smart phone user is going to use the mobile application. It is possible that the user may try to use the application in a remote place where the internet connectivity is slow. It is also possible that the user may try to use the application when at a social function with one hand preoccupied and trying to work on the application with the other hand.
Spinx Inc. Mobile Application Development Company is providing iPhone application, mobile website, and mobile gaming development services with professional group of Mobile App Developer.