I recently finished watching a Megaman Legends 2 Let's Play. It was a very entertaining series to watch. I've never played the second Megaman Legends but I did play Megaman Legends one which is also called Megaman 64 since it was also on the Nintendo 64 where I played it.
Megaman Legends was a very cool series. It was the first 3d Megaman game and a very cool adventure game. In this series Megaman is a digger which is someone who searches old ruins for electronics and funds. In this game ancient relics aren't ancient in the way that you would imagine them being. They are ancient, but they're from a past civilization with technology that far exceeds the current technology in the game. Usually an ancient ruin would consist of sticks and stone technology and have snakes or rats as guards. In Megaman Legends on the other hand ancient ruins were guarded by robots and the ruins had automatic doors.
I first played this game when it was released. I was about 12 at the time so that particular design choice blew my head. I always thought of time as a linear advancement where the future steadily has better technology than the ancient history but this one game flipped all of that on its head. Think how I felt looking at the whole game and seeking ruins for lost technology. Better yet the lost technology I found far exceeded my own technology! Here was a robot which was supposed to be modern and Roll was an engineer on board who made all of my weapons and technology. Yet here some ancient backwards civilization had much better and more effective stuff than my own!
But was it still Megaman? Yea, in my world, Megaman was a game about a machine who blew up other machines, and that's what I got. Looking back, I see now that Megaman was always about more than simply blowing up other robots. I do see the older Megaman games as more of platformer games now. That being said an adventure game was due by this point, and Megaman Legends gave us that and still kept a few platforming elements even if the game did turn into a more action oriented games.
But it was with a whole new realm, and the game had completely different mechanics. Boss weaknesses were gone and boss powers were gone. In their place? A whole new system where you collect salvage and turn it into weapons. One of the best parts about this game was it's sheer size and scope. The games themselves had plenty of areas for you to explore, and they were just big. Especially to me back then when I couldn't comprehend the whole game. Now, I like rpg games so this drew me in at once. Actually even more than liking RPG games I liked science and the whole research and turning something useless into something useful also drew me into the game. So if you haven't played any of these games then go out and play them right away.