Decision of Juarez - Bound in Blood Video Game Review (Part I)
Story: 7.seventy five - Good story, corny dialogue occasionally, somewhat predictable but it feeds us gamers all we would like to get a tight rise out of this experience. Keeping in mind that each one different Western-genre video-games before this were never very that great, this is positively the best Western to hit next-gen consoles, however that would all amendment come back Fall 2009 with the arrival of the long over-due "Red Dead Redemption" from Rockstar Games.
Graphics/Gameplay: 8.25 - Environments are awesomely detailed, feels authentic to Westerns, frame-rate somewhat lacks - slightly choppy, conjointly when shut up to bound objects, graphics tend to get a touch blocky with pixels. Additionally, another factor you may notice is that the "pop-in" rate (rate at which details come back into view as you move through the environments). It is not thus annoying when you don't target the bottom, but when riding a horse in the sport it is simple to work out the radius around you with which objects and details still pop up into view. Different than that, this game is just about excellent in most other graphics categories: AI movements are realistic and appear unpredictable, the showdown duels are lovely to look at, even just the actual fact that it had been a F.P.S., the read wasn't annoying like in several other games. Throughout duels, you slowly pace around, backwards and forwards along with your enemy, making an attempt to stay him in the perfect view for when the church-bell rings, and at that point you wish to be the primary to grab his gun and blow the others' head off. The problem with this can be that if you don't understand how to duel properly, it will be very difficult, not to say how long that game causes you to wait to restart a duel (that infuriated me!). A smart tip to keep in mind: build EXACTLY the same moves as your opponent, keeping him in the same read that you simply began the duel with. Be ready for the bell to return after at least ten seconds, get your hand close to your gun, flick your R3 stick all the way down to grab the gun and up to focus on, and therefore the very second your target reticule turns red, SHOOT! You'll shoot him in the leg, or perhaps in the "junk", however one shot kills'em every time, irrespective of where you shoot.
Sound/Music: 7.zero - The soundtrack didn't take too long to start out changing into redundant and annoying, and repeated phrases from your characters, like how they say "summ bitch" continuously, is terribly annoying, along with plenty of alternative corny things that fly out of your characters' mouths. The music often sounds a touch too trendy to fit the genre seamlessly, and from time to time even looks like what I will only describe as Middle-Japanese Techno, because we tend to all understand what that sounds like, right? Well, you'll when this game if not.
Game Length: 9.5 - For what it was and the standard of the story and gameplay, it was just about the perfect length.
What is Cool: 8.zero - If you wish a solid F.P.S. that isn't simply a rehash of everything else you've got ever played, pick this game up and at least see it for yourself. Masses of action, and the only dull moments I've got noticed return in the form of cut-scenes. The duels are sweet but hard at times, the gameplay largely works pretty well, the game itself is kept pretty familiar with what is the norm in Initial Person Shooters.
What's Not Cool: 2.0 - Repetitive corny phrases, lack of many aspect-missions, obnoxious voice-engaging at times
Replay Value: 4.0 - Though it can be a fun game, the sole incentive to play through this game twice or additional would be to play as a completely different character. Different than that, the secrets are lame and taking part in the full game once through was quite enough for me. Bear in mind, when you choose to play jointly of the two brothers, you're missing out on the others' mission that you can not play unless you choose you're willing to present the sport a second (unlikely) chance.
Pick-up-and-Play Value: 9.5 - If it wasn't for the "Concentration Mode", anyone who is acquainted with 1st-person-shooters can choose this up and feel comfy with the button layout and jump right into the gun-fights. "Concentration Mode" desires a very little follow however is very simple to get the hang of. You will realize the most fun in gun-fights come from filling up your "Concentration Meter" to use "Concentration" mode, that permits you to prevent time and target up to twelve enemies [with Ray, half dozen with Thomas] and shoot all of them down within the blink of an eye.
Impact on Genre: 10 - I personally feel that this game is a massive step in the correct direction as so much as Western-primarily based video-games goes. It may not be the greatest game to bless our dear consoles, except for those of us who crave a real Sergio Leone Western with the classic Ennio Morricone soundtrack, this game is simply one step nearer to "groundbreaking epic", and with enough dedication to the genre I firmly believe that a developer who is prepared to require the reigns and do to Westerns what "God of War" did to Greek mythology, we tend to might very well see the rebirth of the dangerous-ass cowboy in it's most opulent form.
Author Resource:
David Crawford has been writing articles online for nearly 2 years now. Not only does this author specialize in Video Game Reviews, you can also check out latest website about
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