Call of Juarez - Sure in Blood Video Game Review - Part II
To the few of us who actually played the first installment of this game, "Call of Juarez" really manages to try to to one thing totally different with the FPS (First Person Shooter) genre by allowing the player to play the sport as two different characters. In the primary "Decision of Juarez", you are not given the selection to choose between your characters. As you play through missions, the sport switches who you can be automatically, putting you in the shoes of the wrongfully accused Billy Candle who is on the run from your alternative playable character, the Reverend Ray McCall, who simply therefore happens to be one amongst the 2 characters you can opt for from within the new "Call of Juarez: Sure in Blood". It absolutely was a terribly fascinating element of game-play that no other video games had ever quite done before - being the protagonist and therefore the antagonist at the same time. A powerful feat, and yet more or less pulled-off with success until now.
In "Decision of Juarez: Certain in Blood", you get the choice this time of taking part in between two different characters who are brothers within the game. Reverend Ray McCall makes a come back during this game, however being a prequel and keeping with the initial story, Ray is not however a reverend. While not making a gift of any spoilers, you'll find out why he becomes a person of the cloth by the tip of this game like he was within the original. Thomas McCall could be a new character, the brother of Ray, and throughout the sport you may be given the selection whether or not to use Ray or Thomas before every mission.
You may notice that their differing qualities will offer you more of a bonus than the other may, relying on matters at hand: Thomas could be a good distance shooter, is quicker and a lot of agile than his brother Ray, he takes additional damage than Ray however is more correct when shooting, wields knives and a bow and arrows with deadly accuracy, a whip for climbing, and can solely hold one weapon at a time, whereas Ray is stronger and takes less injury, he can wield 2 weapons (either a gun in every hand or a gun in one hand and dynamite in the other), is slower and wants help climbing, and shut range attacks are where Ray is at his deadliest, taking down enemy when enemy with one shot each.
The "Concentration Mode" undoubtedly deserves some kudos. I prefer using Ray for this. When his "Concentration Mode" meter fills up and you hit Circle, it slows down the time for you to position up to 12 aiming reticules over any visible enemies for you to shoot, and once all targets are placed, you simply sit back and watch how Ray automatically shoots off his gun, laying a crowd of men to rest in a very single instance. The only difference when using Thomas is that you simply flick the R3 joystick (on PS3) and he automatically targets the enemy, all you have to do is pull the trigger, quick-shooter style.
The story has several thrown-in twists: your characters are 2 awol confederate soldiers being hunted down by their former army general for deserting the war to save lots of their families, you be a part of forces with a gang of Mexican's with a girl who becomes the fully un-needed love interest of each of your characters, inflicting dissension and jealousy between the brothers, the next minute you are fighting alongside Indians, the minute after you're pansy baby brother is attempting to evangelise to you about the Lord's love.
It starts obtaining a very little crazy when you're supposed Mexican friends flip out to be demented crooks who turn against you, all the while this "love interest" plays each your characters hook-line-and-sinker. These are just some of the factors that build up this story. If you're a fanatical gamer who plays and beats, at the very least, one game a month you'll realize not long after obtaining into this game that the story is terribly menial compared to the sport-play. After all, nothing hinders the sport-play more than the developers need to shove of these cut-scenes and illustrated sequences in our faces. Yes, I apprehend it provides me the option to press Begin, but I'm the kind who sits through every single cut-scene for each game. I do this mainly to work out how the developers blow their own horns their animation skills, except during this game [*fr1] of the cut-scenes are illustrated in a pair of-D and also the others are normal game-play graphics.
Author Resource:
Cyril Mills has been writing articles online for nearly 2 years now. Not only does this author specialize in Video Game Reviews, you can also check out latest website about