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By : Katie Curran    99 or more times read
Submitted 2011-03-06 07:36:45
Upcoming Video Game Releases
People that write about video games are currently printing out the following few weeks' upcoming video game releases. Not surprisingly, no one will actually die, as any experienced neckbeard-paper-scissors person knows.

Yes, prohibited in the barren post-holiday wasteland. This void. The fantastic empty. The properly which contains Visceral Games' creativity and originality. This manifestation of Bobby Kotick's mankind.

Rather than wallow around misery or waste your time and efforts by pretending that some technology from CES could have any meaningful affect video game, on the other hand, I thought it would be fun to target the most interesting games which will be coming our way this season.

These are simply the games that I'm looking towards for various reasons, and are by no means a comprehensive on the year's let downs.

Dragon Age II (March 8) The initial game was a complex, true-to-its-roots computer RPG that has a slow burn that occasionally paid in pretty special ways. It was not without its problems, but it didn't deserve the particular level of cynical online backlash that unavoidably gets heaped upon any BioWare title.

I want to see how the optional (at least upon PC) action-oriented control scheme pans out and about. Will fights participate in like a unholy union associated with God Of War (which has already been terrible in itself) and Final Fantasy 12, with less customizable party member AI?

I'm also exclusively using games that grow unique art styles rather than layering high-res textures and shaders along with semi-realistic models, but early shots on the game have removed many of the shaders, textures, and style. I really hope the results is more like taking a look at a moving version on the concept art, rather than a fantasy Quake 2 mod.

God Of War II: Retadins (March 10) Managing units in God Of War II is definitely weird. Your dudes don't follow orders with precision much as distractedly tune in to your suggestions before deciding it would be better to run directly inside when A that indicates a enemy's missile hit.

Still, I loved every minute on the base game plus the first expansion. I'd like to see more maps in order to obsessively explore till every pixel on the minimap is shown, more enemies in order to shoot with living space nailguns, more skills to forget to use in the temperature of battle, and much more randomized loot.

Retribution seems to have a bit on the dynamic campaign taking place, but more importantly it's got the Imperial Guard. If you don't read Warhammer guides, this basically means you're free to be a bastard and sacrifice 100 ill-equipped men to get the job done of one ork within a mechanized trash can.


Dungeon Siege III (March 20) Initial two games? Common.

This one? Designed by Obsidian. Yeah, the Fallout: New Vegas, Alpha Process, "we write the hell beyond these messed way up games" Obsidian. What weird combination. If they manage to produce a halfway decent Diablo clone with half this personality and creativity of the other games, I will be super delighted.


The Sims Middle ages (March 22) Merely, I still think this can be a joke. This can't be a real sport, right? It's this Sims, infected by bubonic plague and covered in shit, having quests and miraculous and kingdom setting up and crafting and diplomacy. Part of us wants this confusing mess for being something really unexpectedly special and cool, ; however , that same a part of me wanted this Sims 3 to have genuinely interesting AI of which developed meaningful interactions using the world around the item.

Who knows what the results will be, but I'll likely buy this in order to experience the weirdness firsthand.


Portal 2 (April 19) How will the brilliant pacing on the original change (if at all) inside transition to a fully-fledged standalone sport? That's the merely possible concern I've for this sport, but I don't doubt Valve's flexibility to pull everything off, nor does someone think Erik and Chet whiffing on the proper tone for every section.


Deus Former mate: Human Revolution (April) Folks have criticized this gameplay videos, noting that enemies live in the open and shoot rather than hiding behind include. At this period, I would plan to plead the developers for making 100% of most fights play out such as this. This is sure to be one of the top upcoming video game releases.




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