If you were hoping for an article that examines the expectations of the application market for the long-term, we can’t do much to help you. Instead, our goal in this analysis is to take a brief look at what you can expect when releasing an application. Android apps are taking off everywhere and many of the more popular titles are created like individuals with little to no programming experience. Instead, an idea is usually expanded upon by the “team†that is formed, bringing the end result â€" a successful mobile app. If you’ve seen a few mobile programs that caused you to pause and think: “Hey, I can come up with something like that.â€, then perhaps you can be one of the next “Angry Birds†creators. In the meantime, let’s take things one step at a time and help designers everywhere to understand what they can expect when releasing an application to the public.
The Release
Launching an app is much like starting any other type of business. If the public doesn’t know you exist, you likely won’t see much consumer traffic. This is why a “Grand Opening†of sorts is in order. Marketing strategy is a conversation for another day, but this is the first stage in the “life-span†of a new mobile program. Most new releases see very little action early, so don’t get discouraged if you aren’t seeing thousands of downloads in the first few days of public availability. You have to be patient and let the “word of mouth†take its course.
The Explosion
So, you created a solid app through an online platform and now things are finally heating up, huh? This is the “boom†phase that elevates your release from the murky depths of the release date. Many Android applications see a massive spike in purchased downloads, and this will be the primary money-making period in the program’s life-span. Do everything possible to make this period last for an extended amount of time. Once this begins to temper, you’ll find that the application is nearing the end of the line.
The Fall
Even the most popular mobile apps run their course and see sales plummet, so regardless of how great your application may be, there will come a time when no body is purchasing your creation. The key component worth noting when discussing the final phase of the life-span of an app is understanding that little can be done to revive the product. Once the mobile world has used the app to the fullest extent, they have likely moved on to something a bit newer, flashier, or simply more advanced. Either way, this is the final stand of your app and there isn’t much you can do about it from here.
An online app maker like Andromo can help you develop your concept further and see the idea in action. Within the parameters of a wide-variety of templates, free online services exist for the sole purpose of creating applications for thinkers much like yourself. With the right mindset and some solid marketing principles, any idea can become tomorrow’s “Best Sellerâ€. Don’t get caught in the trap of attempting to revive an app that simply isn’t selling anymore. This is the standard life-span of these creations, and it is to be expected. Maybe you can work on more apps while things are going well to keep a theme fresh, but expecting another “boom†in the sales numbers from a single mobile offering is simply asking too much. Be happy that you sold as many downloads as you did, and perhaps you can land another haymaker in the industry, generating more buzz and of course, more revenue.
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