I have been dabbling with music construction software ever since I downloaded an experimental version of Cool Edit way back in high school. It was kind of bulky, but I absolutely appreciated it. I suddenly had an effective program in my hands the could do all kinds of musical things that I had never imagined possible. I could synthesize my own tones, give them different ambiences and effects, layer multiple tracks on top of each other, play things backwards - you name it. By the practice of today's best music creation software, It wasn't very powerful, but at the time it definitely blew me away.
Yielding music was a dream of mine at the time. I even contemplated going to university to start a music industry career. One of my brothers was considerably involved in the music industry as a local artist in LA. Although he wasn't really making a job out of it, he did have a nice tidy supplementary income from his shows. I did not have the skills to be a musician, but I did have an ear for music. I could take a good track and make it better - a skill that all music producers need.
I decided to invest in some serious music making software about the time I left high school. I was a realist. Although the technology wasn't quite up to what it is today, I still knew that music making programs were the wave of the future. Obtaining racks and racks of studio equipment was prohibitively expensive - particularly for an nonprofessional sound recording engineer like myself. The software for music creation cost several hundred euros, but this was nothing compared to the prices of good sound recording equipage.
What I didn't take in at the time was how many different varieties of music production software there are, and how different the results were between them. A typical music creation program could run anywhere from 50 euros to 500, I know to have the same features. Some were basically music recording and mixing programs, made to do multiple tracks and clean up the sound quality. Others were made for electronic music recording artists. They had music sampling, leading-edge effects, and MIDI capabilities. I slowly realized that if you wanted to be a recording engineer, you needed to have one of everything and be able to do it all. You could not very well have people come into your studio and not able to access the supplies he needed. I decided to learn it all.